![]() – Added conflicts prevention with other mods ![]() – Adjusted calculation of keep / deliver values for harvest / baling contracts – Added display filter function for contracts list – Allow for (future) other contract types – Added (interim) fix for “lazy NPCs”: leave more work for contracts – clear / new contracts buttons in MP games only work for master user – indicator for active contracts with borrowed equipment – maximum number of active contracts configurable (in modSettings/FS22_BetterContracts.xml) – “lazy NPCs” (leave more work for contracts) can be configured on/ off – weed, fertilize contracts can now also be configured for lazyNPC – fixed “time left” display for transport contracts in MP game – fixed filter buttons to show other mission types, if available – fewer warnings on missing mission vehicles – discount mode: get discounted field price, based on number of missions – hard mode: active contracts time out at midnght, Penalty for cancelling You should not take them absolutely, but rather as an indication of what contracts to prefer among others. It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and work width of the appropriate leasing vehicles/ tools that are offered with the contract.ĭisclaimer: All values shown in details display are ESTIMATES. reward minus cost for fertilize/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. From this it calculates the total profit value for a contract, i.e. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). Like cost estimates for usage material as fertilizer, herbicide, or seeds. – With the “Details” button you can toggle on/ off the display of additional contract information. – The mod adds new vehicle combos for contracts, for the mission generator to chose from. – You can activate more than three contracts at a time. ![]() – You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire. – You can immediately generate new contracts through the “New Contracts” button, or delete all of them with the “Clear Contracts” button. – The maximum number of contracts and the amount generated per cycle is automatically adjusted to the number of fields on the map. It improves the contract system, both in singleplayer and multiplayer. “Should I take those three fertilizer missions, or rather the 2.3 ha potato harvesting contract?” “How much liquid fertilizer will I need for this job?” If you ever asked yourself questions like these, this mod will help to find the answers. of successful jobs under the farmer image on contracts page (if BC details is on)ĭisplay farmland owner in farmland overview mode of ingame menu map Optional modes “hard” and “discount” should now work also in MP gamesĭisplay no. In MP games, this is only displayed for Admins ![]() Adds a settings page within the games main menu. ![]()
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