Who can try Free Running in build v1.0 or latest ? Thank. Oh, thank you so much! I add your thread link in my thread (03-02-2015 02:24 PM)xCrashdayx Wrote: opened a thread (LINK) where i test games with 8-16 Players you can copy some of the games to this list if you want to. If you are agreed, say time/day and give ip on PM I want try test with you in AdHoc IP Direct (Open port and give me your IP Internet) because I hate installing the programs like Hamachi or other. I think If you play with me not same in your network It's can work. (03-01-2015 11:30 PM)dava01012 Wrote: I just try yugioh gx tag force 2 on one pc it working using version 1.0 adhoclocal and version 1.0.1 but if i try in 2 pc i just got a conection error has ecoured the last screenshot is when i try on 2 pcĪh, It's bizarre. Performance: Hardware Transform ☑, Vertex Cache ☑, Low quality splines and bezier curves ☑(03-02-2015 03:21 PM)GuenosNoLife Wrote: (03-01-2015 11:11 PM)Wifall Wrote: It's just me or Blazblue Continuum Shift 2 stopped working on Ad-Hoc?.Framerate Control: Frameskip: Auto, Prevent FPS from exceeding 60 ☐, Alternative speed: 100%.Rendering Mode: Non-buffered rendering.If a setting is not mentioned, it presumably doesn't affect the game in any way feel free to experiment. Overlay Information: No particular settings.ĭisclaimer: The settings below are for mainly performance (Some of these will also help if your PC is slow).Texture Filtering: No particular settings.Texture Scaling: No particular settings.Features: Postprocessing shader: FXAA Antialiasing.Framerate Control: Prevent FPS from exceeding 60 ☑. If a setting is not mentioned, it presumably doesn't affect the game in any way feel free to experiment. / PPSSPP - Playstation Portable Simulator Suitable for Playing Portably / Commercial Games - Compatibility and Results / Compatibility List. Just use Buffered or Non-buffered.ĭisclaimer: The settings below are for a mix between performance and accuracy. Thing is, when we are having a match, the connection randomly fails and we both get disconnected. Floor goes red: Don't switch to CPU or GPU rendering modes. Okay, thank reply and lot list (02-12-2015 10:50 PM) hypersonicJD Wrote: About my Alpha 3 Max and Dissidia thing, I use PPSSPP 1.0 and my friend actually downloaded another version and we got the game to work.Tested today with a friend, the US version. Internal resolution doesn't fix jagged edges: Use buffered rendering and use the FXAA postprocessing shader. both games tested with ppsspp-v1.0.1-733-gcd1665e-windows-amd64 and v09.9.1-1405-adhoclocal, Windows, with Local server Added Thank you.Game goes too fast: Check "Prevent FPS from exceeding 60".If you want to run it better, turn on Non-buffered rendering, set Frameskip to "Auto" and check Fast Memory, but be aware that some effects will be missing. Low Performance: God of War: Chains of Olympus is very hardware intensive.Missing effects: Use Buffered rendering.Shadows: Shadows are messed up, there is no current fix.Kratos is guided by the goddess Athena, who instructs him to find the Sun God Helios, as the Dream God Morpheus has caused many of the gods to slumber in Helios' absence. The player controls Kratos, a Spartan warrior who serves the Olympian Gods. It is loosely based on Greek mythology and set in Ancient Greece, with vengeance as its central motif. The game is the fourth installment in the God of War series, the second chronologically, and a prequel to the original God of War. It was first released for the PlayStation Portable (PSP) handheld console on March 4, 2008. God of War: Chains of Olympus is a third-person action-adventure video game developed by Ready at Dawn and Santa Monica Studio, and published by Sony Computer Entertainment (SCE).
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